![]() ![]() ![]() Not doing so just gives the channel the aura of wanting to push as much content out as possible regardless of polish. You'd cut to the important information faster and direct people actually searching for a specific question back to YOUR content. You're explanation is very clear and very helpful, why not each time you mention missiles link it in the top right corner or in the description?! Of course that will wont be needed for EVERY mention but if you're reviewing a missile boat, instead of half way explaining it, just link to the one time you did a deep dive. To go back to the criticism from my original post regarding missile damage application. Not saying that's the case, just saying that's how it's perceived. It makes the content creator seem like they are just in it for the low hanging fruit and don't truly care about the quality of the content being put out. I'm sure you can understand from the POV of a consumer that response is very off putting. Which is a totally fair response! After all you don't make content for any specific individual you're doing it for your own reasons. However, going not too far back in your post history I can see you're giving about the same response to just about all the criticism you've received. I had a look through your post history just to make sure it was actually you and I took some time to put thought into a reply.įirstly, thank you for replying! It's nice to know my feedback was at least seen. It's just, at least in my small opinion, unfortunate that they have have to wade through hours and hours of not helpful rambling in order to get 30sec of critical information. This game is epicly complex and new players need creators in order to get caught up with the learning curve. If you're reading text letter for letter off a screen, you're not reading to your audience, you're reading AT your audience. Maybe it's just me but I really feel like a ship review should be under 10min. Good luck finding it! Other creators are guilty as well, that's just a easy example. Thank you! However, getting to the useful information in your videos is like trying to find a needle in a haystack.Īs an example - Excoundrel Gaming has a very clear explanation of how explosion damage is calculated and applied and explosion damage was one of the hardest concepts for me to grasp early on. I went from knowing nothing about the game at all to teaching people in my corp in just 10 days. I know one creator in particular is working with a very limited setup, consideration given there.but still. Also you can make as many copies as you want and share them with others easily.STOP with the 20min+ one take no editing rolled straight out of bed into the video ship reviews. It's a spreadsheet! This means you have access to all data and can easily add whatever you want: build plots, calculate any stats you need in a new sheet and even integrate it to your corp services.And it takes into account capacitor batteries, nosferatus and group capacitor transmitters. Live capacitor simulation - EFA shows capacitor usage based on what modules you're running.You can turn modules on and off, thereby completely simulating a real flight.Skills, ship bonuses, module effects and stacking penalties are taken into account in calculations.Showing all stats you can see in the Fitting menu in the game, all stats of modules and the estimated price of your build.It allows you to simulate and share Eve Echoes ship fittings. Echoes Fitting Assistant is an Eve Echoes fitting tool based on Google Sheets. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |