![]() ![]() Wonder: Highlights natural and player made wonders. Naturalist: Shows possible locations where a national park can be built.Īrchaeologist: Highlights artifacts and shipwrecks.īarbarian: Highlights barbarian encampments on the map. Can also be automatically applied for all military units through the settings panel) Two units of 50 strength each are much better. You need to get the civic tech that allows for corps and fleets. Automatically applies when a scout / ranger is selected (can be disabled in the settings panel. When you see the icons, have the one with XP (if applicable) click the starred icon, a blue highlight shows beneath the compatible unit, L click on the 2nd unit, they should combine. Set the graphics to minimum and generally fiddled around with them. Uninstalled all mods and everything related to them. global discovered amount (helpful in Monopolies mode). A Screenshot of Sid Meier's Civilization VI. Resource: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. Useful to select where to place Colosseum, factory, etc. The range for overlap can be changed from the UI. This lens auto applies when a builder is selected (can be disabled in the settings panel).Ĭity Overlap: Highlights how many cities are being overlapped from a given plot. ![]() ![]() Sid Meiers Civilization® VI: Ethiopia Pack Steam charts, data, update history. This will apply the alternate lens that highlights the radius of potential city under the cursor plot, along with overlapped plots, hills, and resources in the city range.īuilder: This lens highlights unimproved resources, hills and removable features. Introduces the Ethiopia civilization with Menelik II, the Oromo Cavalry unique unit, and the Rock-Hewn Church tile improvement. Alternate Settler: With the settler lens already applied, hold CTRL. ![]()
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